GraveMiner
Prototype for idea about survival-mining platformer game, with procedurally generated terrain and resources.
This build contains some basic player movement, one simplistic enemy type, procedurally generated terrain, possibility to destroy terrain and gather three resource types. Build system is missing.
Controls:
Movement: Arrow keys
Jump: Space
Attack: Ctrl or X
Debug controls:
Zoom out (toggle) : P
Unfinished build mode (toggle): B
In build mode, place item with mouse.
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Author | kmmod |
Genre | Platformer, Survival |
Made with | Godot |
Tags | Exploration, mining, Procedural Generation |
Comments
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Interesting. Love to see it fleshed out.